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## Christmas Christmaths Collection 2014

The week ahead is the last week for many schools before the Christmas holidays and so we have collected some of our favourite Christmaths activities. We would also like to wish everyone a Merry Christmas and a Happy New Year which brings new and exciting developments for NumberLoving, watch this space!

Christmas Mysteries

Laura has created two mysteries called “how many elves” and “white Christmas”. Mysteries is a thinking skills activities in which pupils use the clue cards, organising the information, making calculations where necessary in order to answer the questions posed. These can be downloaded here .

How many elves?
In this task students must use knowledge of number, percentages and time to work out how many elves Santa needs to hire to make all the Christmas gifts on time!

White Christmas
In this task students have to use the clues to work out where in the UK is most likely to have a white Christmas this year.  All data is accurate. Students could then plot the places on a map to see if they notice any patterns in the probabilities they have calculated.

The Christmas Pirate Game

This game has been adapted from Mr Paul Collins original Pirate Game to give it a Christmas edge. The Christmas version of the game can be downloaded from TES here. Mr Collins blog of Christmas & maths activities is definitely worth checking out here.

Christmas Maths Relay Race

Chris Smith’s relay races include a Christmas themed relay race and can be downloaded from the TES here. For more details on how to run a relay race check out our post on using relays for revision here.

Graphing

Challenge your pupils to use graphing software to create a Christmas tree like this one on Desmos here.

Looking for more ideas?

Also check out our previous posts “Christmaths Collection” and “Christmaths Collection Part 2” for more ideas of Christmas themed maths activities.

MERRY CHRISTMAS

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## Do or Die with dice!

Essential classroom equipment; a set of dice, and ideally large sponge die. They’re in the store cupboard they just need digging out.

Donkey Derby

Or better known as a horse race, in my classroom it is called Derby’s Donkey Derby! Pupils bet a donkey numbered from 1-12. A donkey moves when it’s number is rolled from two dice added together. The first donkey to cross the line wins.

This horse race notebook was contributed to TES resources by Moog, it includes interactive dice.

Nasty

Simple concept of place value. Teams play against each other to get the highest number, or the highest even number etc. When the die is rolled the team decides whether to keep it or give it away. By keeping it they can place the digit into either units, tens, or hundreds unit. By giving it away to another team they decide which column the other team has to place it.

I use this Nasty template simple grid to keep track of each team.

A quick starter, engages pupils immediately. Display six questions on the board as pupils enter they roll the die and answer the corresponding question. Of course even better if you can have two differentiated sets of questions amber (entry) and green (more challenging).

Pupil selector

When working in groups it is important that all pupils know what they’re doing and understand the work. To keep pupils on their toes avoid the hands up situation and introduce a no hands up rule. This ensures the conversation is flowing as pupils coach each other, roll the die to select the person from each group to feedback, explain or answer a question.

Make 24

Roll the die to get 3 or 4 numbers, pupils must then use these numbers and any operations to make the number 24. If you have enough die, pupils can set their own personal challenge.

Probability Experiment

Conduct a simple experiment, roll a die and record the result in a tally chart. Spice it up by introducing a ten or 12 sided die.

Die-Multiply

A game for two players, each with a die. They roll simultaneously, the first player to call out the multiplication result of the two numbers wins. Can be powers for calculator use, or addition for low KS3 classes. Pupils keep a track by tally chart of how many games they win, the person that wins the most in a 5minute slot is deemed champion.